All the information about the Spiritual Weapon: Greatsword spell in Baldur's Gate 3 (BG3). So most likely the only limit is how many times you can cast them with your spell slots. Radiant damage. Like, a normal 2nd level slot is something about Scorching Ray in terms of damage, right? But Spiritual Weapon needs 3 turns to land as much damage, 4 considering that it starts its turn later as a summon. Spiritual Weapons are a type of creature in Baldur's Gate 3. BestPlebEu. You must have never played it then. This pak forces the story to recompile, allowing pak mods to work with the Full Release of Baldur's Gate 3. (Bigby's Hand is also a top-tier wizard spell, and wizards generally get better damage - clerics get better class features, better HD, better weapon / armor proficiencies, and so on; the fact that spells like Bigby's Hand are better than comparable Cleric spells is the whole reason to. My understanding is that on the turn you actually cast the Spiritual Weapon Spell, casting it is the bonus action and making a melee attack with the spiritual weapon would be your action. I haven't looked at any code obviously, but I would assume they've probably got some sort of entity_summon class or somesuch (covering familiars and other summons, animal companions, and temporary companions like Glut) where a specialized instance of it is called to generate the sphere; easier to change. Summon a floating, spectral Halberd that attacks your enemies alongside you. Spiritual Weapon (6th level): Summon a floating,. You perform the ritual over the course of 1 hour, which can be done during a short rest. It remains useful up until lvl 5 where simply being a class that gets extra attack is usually better. Stats: 2d6+1 Slashing, Two-Handed. It's the spear that you get from combining the broken parts. Share. Best Weapons in Act 1. First thing to check would be that you haven't already used it. 13. Initial Release. Use it. Opportunity Attack Information. And you can cast both create water and glyph of warding if you're hasted (via the spell or the potion). It’s still useful as a quick dip for some extra burst for a melee class that doesn’t have a bonus action use already. ThunderwaveMultiple cleric summons can also co-exist, just not more than one of the same (unless undead). Some of the best Finesse weapons in Baldur’s Gate 3 are listed. Location: UK. Witch bolt costs an action and a lvl 1 spell slot to cast dealing 1d12 lightning damage. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. You also have the ability to attack with a weapon if you so choose. Heavy Armor Master [bg3. Magic Weapon is a Lvl 2 Spell from the Transmutation school. Your progression is all about your character's. Now read on to learn more about BG3’s Legendary weapons and gear. Druid is definitely in the top tier power level in BG3 as soon as you stop trying to wild shape and be a fighter first. Finesse. Orphic Hammer. Once it's turn comes around you can control it like another character. 2. Damage/Effect. Rogue, Fighter and Ranger; pure and mixed builds all work really well with dual hand crossbows. Level: Lvl 1 spellSample Equipment Mod. If the target is wet (you have the lvl 1 spell for this) then it's 80 dmg. You also add the corresponding bonuses (+1, +2, etc. Fighting Style choice: Archery, Defense, Dueling, Great Weapon Fighting, Protection, Two-Weapon Fighting. BG3: Silver Sword of The Astral Plane. The best way to defeat him is to use weapons and items that are effective against the undead, such as Holy Fire. The Cleric class is great for supporting the group with healing Spells as well as hindering the. Baldur's Gate 3 best weapons in Act 1. The Red Queen. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. Resistant to Force. So really a 2 turn kill. On a hit, the target takes force damage equal to 1d8 + your Spellcasting Ability modifier. At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. Flawed Helldusk Gloves. Respecing Shadowheart to Life Domain is a huge power-up for her. You can enlist allies. The Disengage Action allows creatures to avoid provoking opportunity attacks. All the information about the Spiritual Weapon: Maul spell in Baldur's Gate 3 (BG3). In BG3 it looks like Spiritual Weapon will function as a pet, so it. Yes, spiritual weapon doesn't require concentration but it still requires your interaction with it every turn to operate. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Pros and Cons. Once you do that, you can export the game files, and find the Weapon. BG3 is the third main game in the Baldur's Gate series. Besides that, the spell is also commonly found in scroll form. Fireball - Changed area radius to 6m instead of 4m. Indure Jul 21 @ 9:16am. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Only one Spiritual Weapon may be summoned at any time. the very very last fight, i used divine. By the time turn 3 rolls around and you can finally do something, the fight might be over or someone is downed. Added katanas as a finesse weapon. 2018-10-08, 08:24 PM (ISO 8601) Spoilers. g. Extra: Weapon Enhancement +1, Pommel Strike (Action), Lacerate (Action), Cleave (Action), Silence on Hit. Now, for those of you who don't know the spell, here its description: Spiritual Weapon. Cleric damage output is already going to be very skewed with the long rest situation, such easy advantage, and easy healing from so many other sources. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can. This rare mace grants an extra two Lightning Charges whenever you deal lightning damage with a spell. e. Take away its Fly action or fix the obvious bug. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. • 4 mo. Now, for those of you who don't know the spell, here its description: Spiritual Weapon. 5) to one target and force it to provoke multiple Attacks of Opportunity Command can make the target(s) lose an entire turn. Grymforge boss. Re: Spiritual weapon. Second attack is worded as “when you take the attack action”, not “you have two attack actions”. Does choosing a specific Spiritual Weapon matter? Of the 6 weapons that can be chosen, are they any different other than appearance? 2 do piercing dmg 2 do slashing and 2. 3d4 (3~12) Thunder damage. Such spells are called Concentration spells, and this requirement will be clearly labeled with the Concentration tag in the spell's description. A lot of people like it, but I'm really not a big fan of the spell for the reasons you say. 1. Weapon Enchantment: +1. Could cast a cantrip though) 2) Guardians +Spiritual weapon attack 3) Finally free action to do what you want. This greatly reduces its usefulness when it. Start of combat cast spirit guardians around yourself as an action, run into combat so you can attack following turn, then cast spiritual weapon as a bonus action. This isn't a balance decision. Gather your party and venture forth!The verticality of terrain combined with the weapon's inability to travel linearly through 3d space really makes spiritual weapon a lot weaker in this game than in 5e to begin with, but them forcing it to have initiative and usually being last in the lineup makes it so sometimes it's genuinely just wasted spell slots, as the enemy I summoned it beside to hit with it will. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Consider summoning Guardian of Faith and Spiritual Weapons, or using some more control-oriented options like Hold Person and Banishment for harder fights. Hard to beat that for a 1-level dip; or as you said, several levels for fighting style (lvl 2), vow of enmity (lvl 3), smites, hunter's mark, and extra. use the bellows so it glows red hot. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Gather your party and venture forth!Spiritual Weapon yes. Proficiency with this spear also unlocks the Rush Attack and Maiming Strike actions. Only one Spiritual Weapon may be summoned at any time. At higher levels blight is decent single target damage, but spells like banishment and contagion are often. For this reason, you might as well dump strength and rely on dex based weapons, such as crossbows and rapiers. Sanctuary cancels if you deal damage and funnily enough this is an adaption to 5e that happened recently. Clerics in Baldur's Gate 3 can take up multiple roles in a party. The flight is okay; what bothers me more is that it can be attacked (in 5e a spiritual weapon is invulnerable) plus enemies get attacks of opportunity against it. Hem-Lark. You perform the ritual over the course of 1 hour, which can be done during a short rest. Baldur's Gate 3 offers thirteen different legendary weapons that can greatly aid players in their journey, but some are more practical than others. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). always feels like a wasted 2nd lvl spell slot. Equipping this weapon gives you Immunity to falling damage. The ACTUAL dual wield specific legendary is most effective for characters WITHOUT the fighting style. Spiritual weapon is a summon. The Finesse weapon property in BG3 can be found on multiple weapons within Daggers, Darts, Rapiers, Scimitars, and Shortswords. Throw in Divine Strike and Spiritual Weapon, and it seems to. But even still, I'd usually prefer to spend the spell slot on something more impactful. Their are way stronger in. I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent. It doesnt use the spellcasting mod for the attack and in general really doesnt do any damage. 1. The issue is it becomes the bread and Spiritual Weapon, the butter of the class so it's not that fun to play because in most hard fighters in Tier 2 and Tier 3 even, Spirit Guardians or upcast Spirit Guardians is the answer. While there’s a difference in budget and studio size. ago. maybe even take a 3 level multiclass dip in cleric to pick up spiritual weapon (floating energy weapon that you can attack with in addition to normal. Beacon of hope doesn't break sanctuary. Telekinetic, do not exist in BG3 as they come from Tasha's. Ideally though you don't want more then 2 for the most part. One of the big limitations on clerics in BG3 during EA is the lack of core spells like Spiritual Weapon. ; Some legendary weapons, like the Devotee's Mace, deal good damage but lack useful passives and actions. 8. A weapon made of pure magical force materializes and attacks foes you designate within range. It can Fly using its Movement Speed. Version 1. While the damage isn't high, it's at least Force type, so usually irresistible. The summoned weapon can last ten turns. Gather your party and venture forth!The following list presents the best unarmed weapons for Monk Class in BG3: Gloves of Soul Catching. She's not proficient with a rapier, but that is only a -10% to hit (same accuracy as a mace) and the damage is double that of a dagger. Updated as of November 3, 2023. It's just summons in general. The exception to this is the Cultist Brand, which deals 1-8 Bludgeoning Damage. All of it while jumping around. Owned by Anders, who you meet as part of the Baldur's Gate 3. 1. Flame Blade - Change duration to 100 turns instead of until long rest. Sanctuary + spirit guardians used to work but it no longer does with the updated rules for the spells, of course for BG3 though it's always been this way. r/BaldursGate3. lsx file on this line for level 2 spells. The cons of these gloves seem to seriously outweigh the pros, unless I'm missing. Level 5 in cleric will give you Spiritual Guardians, which is often touted as one of the best spells. 1d6 Slashing. Characters need to master certain Proficiency before using a weapon, and sometimes gain special Actions while holding it. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Clerics primary ability is Wisdom, their saving throw proficiencies are Wisdom, Charisma and they have a Hit Dice of 1d8 per Cleric level. Rush Attack. Start of combat cast spirit guardians around yourself as an action, run into combat so you can attack following turn, then cast spiritual weapon as a bonus action. In BG3 it's a little different, unfortunately. Spiritual weapon does not continue attacking automatically. , a spell level 1-9) whether that is from the spell naturally having a casting time of a bonus action (e. Available to Clerics at 2nd level, Spiritual Weapon stands out as one of the best spells in the game relative to its low spell slot requirement. You can bind any magic weapon as a pact weapon, as per the rule. The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. This mace offers 1d6+6 bludgeoning damage, an. Phantom Steed = Horse. Level 3: R emove the Sanctuary spell and get Spiritual Weapon instead. - Readies your stance and pulls multiple arrows out of your quiver to unleash hell. Duration: 1 minute. The Polearm Master Feat allows an opportunity attack when creatures walk into reach if using polearms. In the far north of the Sanctum where the Tiefling Dror Ragzlin is, you’ll find a gate with treasure behind it. Mikaleus • DRUID • 3 yr. BG3 is the third main game in the Baldur's Gate series. Spiritual Weapon is a level 2 Evocation [force] spell that conjures a floating weapon for one round per level. Level 8 you get your own free divine smite on many subclasses. You cannot cast leveled spells without spellslots. gmanlee95 • 4 yr. Read on to learn more about the Harped Sacredstriker, including its stats, effects, as well as how to get it, and more!. When the wearer Jumps, they deal DealDamage (1d4,Thunder) in a Distance (3) radius upon landing. You can see the default non-subclass spells, adding it to this line will add the spell as an option in the game. 5: arcane eye. Use Turn Undead. Once they hit level 10, everybody gets Divine Intervention for a wonderful little exploit. Swing your weapon in a large arc to attack up to 3 enemies at once. with all the verticality on BG3 i find my weapon just wandering around getting to enemies than doing anything else. The weapon created is not a separate creature, or in fact a creature at all. 8: raise dead. Updated: 09 Nov 2023 19:51. Hitting an enemy with this sword, you can give 2d6 slashing damage. The spiritual weapon does not do piercing, bludgeoning, or slashing. Key Takeaways. Nexus Mods Staff edit: This mod is now the de-facto Mod Fixer for Baldur's Gate 3 and works with the Full Release. It features a rich story with multiple outcomes for almost every encounter, and plenty of character customization features including more races, classes, subclasses and party combinations than you are ever likely to explore. They have a range of 1. You can choose between several different weapons, and each has a different Weapon Action. so long as it doesn't have concentration it's good, otherwise ruined. Only one Spiritual Weapon may be summoned at any time. At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. False Life - Changed duration to 600 turns instead of until long rest. Mordenkainen's Sword yes. They have a range of 1. Greataxe: Martial Proficiency, Two-Handed. Contents. Fire 3 arrows in rapid succession, for 1d4 damage. 1. •. ago At the tabletop spiritual weapon requires your bonus action to move and attack. Like, a normal 2nd level slot is something about Scorching Ray in terms of damage, right? But Spiritual Weapon needs 3 turns to land as much damage, 4 considering that it starts its turn later as a summon. Action: Cast lightningbolt as a wizard/tempest cleric multiclass to maximise the damage and demolish the enemy instantly. Hold person followed up with inflict wounds is really strong if you can get the first spell to stick long enough to use it. The Dodge action grants you advantage on Dexterity saving throws and confers disadvantage on attacks made against you (assuming you can see the attacker). The interactions with Concentration are straightforward -- you can't concentrate on two spells, so two spells that summon creatures and require concentration can never exist simultaneously (at least. These are things that no one here can know, so ultimately the answers. Owing to its potentially immense power and ability to trivialize encounters, however, Divine Intervention can truly only be used once per character. In BG3, you actually have to hurt a creature for sanctuary to end. Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft. Why do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. Originally Posted by GerryWright. Not only is this weapon quite weak, only having a +1 enchantment, but it's also gotten extremely late in the game, in Act 3. Best Armor and Weapons in Act 3 of BG3. The vertical distance still counts as movement for flying so when you fly up a. - Clerics are a full support class. They just excel in AOE blasting. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. In this BG3 Barbarian class overview, we’ll be covering its pros and cons, its roles in and out of combat, along with its subclasses. You need to "command" it constantly and, in my opinion, that is where your spellcasting modifier should count, not when you conjure it. 4 Selune's Spear of Night. wiki] More effective vs multiple non-caster enemies or enemies with multi-attack. It's a must-take for melee combat clerics. You have to keep in mind it's only a single bonus action and doesn't take concentration, so it doesn't have to be super powerful. Holy weapon is also common for melee clerics. The Duergar race is one of the best races for Clerics in Baldur's Gate 3 because of their powerful Duergar Resilience passive, which is granted from level 1. In BG3, our best Gale build makes use of both the Wizard and Cleric classes to maximize their synergy. This means that using your bonus action to cast a spell with a level (i. If an attacked creature has spell resistance, you make a caster level check ( 1d20 + caster. 10 minutes is absolutely insane duration (100 combat rounds) and it can be Paired with Guardians of the Faith and, Spiritual Weapon to turn you into a divine blender that can just walk through most dungeons without taking a break. I also much prefer the more simple yet elegant style of the +1 Weapons over the alien look of the +2 Weapons with their blue glow, overuse of gold and the strange. starkirbles • 2 mo. ago. This conjuration spell calls forth spirits to protect the caster and their allies, dealing radiant damage to enemies while controlling the battlefield. Self-cast only. Keeping enemies on the ground generates advantage and limits their mobility. This spell is kind of vital for any cleric to do decent, consistent damage. It’s best to summon it where you want it to be initially. Weapon Traits; Versatile Rarity Weight Price; Rare: 1. Re: Bg3 missing critical spells. Clerics already have plenty of other spells great that require concentration, like Bless, Bane, SPiritual Guardians, Banishment, etc. ago. Both Spiritual Weapon and Spirit Guardians also fall into this category but are even better because they are sustained damage. The Red Queen. 3: weird / phantasmal killer / phantasmal purification. (BG3 has a bit more sense of gear progression, but it's still pretty minor). This probably isn't quite the simplest (from a programming perspective) implementation TBH. I may have to add it to my list and see if it is just bugged or not. Baldur’s Gate 3 draws on decades of D&D lore to assemble a wide selection of magical weapons for you to choose from. I personally adored the Fly spell for my Warlock. Concentration is a special Resource used by certain Spells. I was expecting a big hitter for clerics at level 5. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. This Weapon receives its own turn in combat. Here are the best weapons you can find in Act 1. The following legendary weapons serve as key pillars in specific builds, but can also generally be used by most setups in the game due to their unique properties. Baldur's Gate 3. Spiritual Hammer is a 2nd level priest spell only usable by clerics and paladins. Baldur's Gate 3 > General Discussions > Topic Details. Shadowheart is a level 8 light cleric with 3 skeletons. I might even go further as to say the text of the spell has to mention affecting creatures, and those creatures are your enemies. And finally the slinging shoes, yup they’re shoes they deal 2. Nothing quite like spamming sweet d10 scaling inflict wounds with easy advantage all the time, not having to worry about saving spell slots for bless/bane or heals. 2: creation <make tools>. -3rd Level Domain Spell “Spiritual Weapon” is replaced with “Aid”. You must have played with a DM that doesn't give a toss about the lore, nor do you know it yourself. com I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent weapon. I've had a theory for a while that the reason Larian hadn't implemented spells like Flaming Sphere or Spiritual Weapon is some sort of issue with restricting Creature A. Breaking down the spell description: You create a floating, spectral weapon within range. Divine Intervention is, sadly, a one-time use spell in Baldur’s Gate 3. Spiritual Weapon; Spell Slot Level 3 [edit source] Animate Dead can be learned by a Wizard, Cleric, Circle of the Spores Druid, or Pact of the Tome Warlock. It creates a magical hammer for use in combat. I feel like clerics are seriously lacking DPS right now due to the absence of the spiritual weapon spell. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Share! Spiritual Weapon is a Level 2 Spell from the School of Evocation in Baldur's Gate 3 (BG3). There is no restriction saying how many you can have out. Lets me skip 90% of puzzles in the game, and indeed Fireball is really fun when used correctly. It doesn’t move very fast but it has the little wings move icon to move it where you want it to go. Very Rare. If the feat were to apply, it should only apply to the Clenched Fist action (the other options do not. Thunderwave - Spiritual weapon is the obvious one missing from the cleric list. This spell is kind of vital for any cleric to do decent, consistent damage. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. In looking at spiritual weapon: As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. Only one Spiritual Weapon may be summoned at any time. LeviticusDivine • 3 mo. BG3 Full Helldusk Armor. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. My druid has 1. are we thinking of the same weapon? there is a legendary that gives TWF for free if held in the offhand but also gives an almost unconditional +7 damage if held in the mainhand, and 7 damage is somewhere between "somewhat better" and "incredibly. It does not appear to be a buff, as the weapon seems to be a self-sufficient object, similar to an animal targeted by the Handle Animal skill. damage in a 6m/20ft blast centered on the target. BG3 is the third main game in the Baldur's Gate series. Sometimes it happens on the 1st strike, sometimes 2nd, sometimes 3rd. Clerics also get animate dead for skeleton or zombie minions. 4. So, it can be used alongside other spells. After the character creation in BG3, players will need to select specific spells to make the best Healer build in 2023. Starting once the player has unlocked a level two spell slot, the player can now summon a spiritual weapon at their side. If you are out, depending on your class, you will need to take either a short or long rest to cast another. Nov 18, 2023 12:21 am Baldur's Gate Best Cleric multiclass builds in BG3 The gods have blessed these builds. Oh yea forgot about that. However, any spellcaster can make use of them. With a huge variance of spells and as much versatility as Wizards, they can build into whatever suits your fancy. Polearm Master [bg3. Level 2 can be a bit of a wasteland for Bard, so spiritual weapon can provide a use there. Description. This build is extremely durable, but you aren’t invincible. Sharpshooter feat and max dex. Additionally, unless spiritual weapon can fly, FS will always be the better choice, barring resistances and immunities ofc, because both will have to be in the melee, but FS does guaranteed damage with 50 base hp, while spiritual weapon has to roll atk and is much, much frailer. 2 with standard throw and 1 with frenzied throw. The earliest is the returning pike. Creatures. Weapons in Baldur's Gate 3. Sethan is an enchanted axe that allows the user to cast Spiritual Weapon and Reduce. Gather your party and venture forth!Legendary Simple Melee Weapon. Enchantment (+1, +2, +3) This weapon is magically enchanted. Baldur's Gate 3. Casting Time: 1 bonus action. targets of any size. This is a level 1 spell that, as a Reaction, allows you to increase your Armor Class by five points. Reply. BG3 Spirit Guardians is one of the most versatile and powerful spells available to Clerics. Duration: 10 turns. Her main method of dealing. 0. Elemental, 4. Jason Toro-McCue Screenshot by Dot Esports The Cleric is one of. It makes spiritual weapon kind of useless. Like, i feel like it is super nerfed in this game vs the ttrpg. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc. • 1 min. At the outset, "can" indicates that taking the bonus action is optional; it doesn't say that having cast spiritual weapon you must dedicate yourMain character is a level 7 circle of spores druid, level 1 cleric. BG3 is the third main game in the Baldur's Gate series. Master of Short Rests: Bard 7/Warlock 5. When you cast the spell, the weapon appears next to a foe you choose within range and makes a Strike against it. Pretty cool combo at lvl 5. However, there are a few tricks you can employ. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Characters need to master certain Proficiency before using a weapon,. Opportunity Attack is a Reaction in Baldur's Gate 3. Morningstars in Baldur's Gate 3 are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. 1. ★ A Full Guide to Multiclassing. PM_FEET_PLS_TY. The Spellsparkler is one of the Versatile Melee Weapons in Baldur's Gate 3. Gust of Wind. Each one has weapon skills associated with the weapon type, with around 10 Hp each. Spiritual Weapon is a Level 2 Evocation Spell. When you cast the spell, the weapon appears next to a foe you choose within range and makes a Strike against it. Cleave. Morningstars are traitless Martial Weapons in BG3 that can be one-handed, dealing 1-8 Damage without enchantments. especially at low level. If they attack from stealth with a melee dual wield build, they consume 1. Pros. During combat, it never seems to damage anyone with its aura - either on its turn or the enemy's. The War Domain subclass adds Martial Weapon , Heavy Armor. Additionally, unless spiritual weapon can fly, FS will always be the better choice, barring resistances and immunities ofc, because both will have to be in the melee, but FS does guaranteed damage with 50 base hp, while spiritual weapon has to roll atk and is much, much frailer. Creatures cannot make opportunity attacks when: Wielding ranged weapons. New School of Necromancy footage from Larian's TikTok. Spiritual Weapon. Added: "Spiritual Weapon" - options to remove preparing and casting effects (+options to remove/keep only glowing eyes). Like spells, the range, radius and effects of Weapon Actions may vary considerably, often sacrificing damage for an AoE or some sort of debilitating effect. The Cleric class in Baldur’s Gate 3 is a fantastic choice for any party. the main issue with spiritual weapon is that it needs a lot of time to pay off. Veil of the Wind: You gain a +3m/10ft bonus to movement speed and jump distance. They have proficiency with Simple weapons, Light Armour, Medium Armour, and Shields. 1K. Welcome to EIP Gaming! EIP Gaming is a site for gamers looking for gaming guides and gaming news!We cover a variety of games including World of Warcraft, Cyberpunk 2077, Fallout 4, HOI4, Final Fantasy X/X-2, Skyrim, Valheim, The Outer Worlds, Dead by Daylight, Death’s Door, The Forgotten City, ICARUS, Elden Ring, Sifu, Stranger of Paradise: FFO, Hogwarts Legacy, Starfield, Rust, Stray. BG3 Sanctuary Information. Round 2: Weapon attack, dodge, or cantrip. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. 7:40 you can see it there. This is a balancing mechanic to make fights more challenging for Player Characters. but Level 5 Wyll can Eldritch Blast them to hells especially if they are distracted by a spiritual weapon flouncing in plain sight Locked post. They get to attack for each head they have and that can range from 1 to 5 to "Oh fuck! Fun away!".